ASIFR - Tales of Iron
Example of Combat
The following is an example of combat
Lord Willuff vs Lord Smythe
Lord Willuff :: Has a Load of 11 lbs an Endurance of 11, giving an EP penalty of 1
His Sword Skill is 40 and Shield 43. His Init is 72 He wears Tunic and shoes and has a buckler
Lord Smythe :: Has a load of 34 lbs and an Endurance of 12 giving an EP penalty of 3
His Spear Skill is 77 . His Init is 81 He wears Mail Byrnie and Leather Knee Boots and has no shield (Spear two handed)
Who goes first?
Highest INIT goes first BUT, all physical skills are affected by Endurance, Injury and Fatigue so
Lord Willuff = 72 – EP * 5 = 67
Lord Smythe = 81 – EP * 5 = 66
So while Smythe is the better and faster warrior but his gear slows him down…on round one. INIT changes as fatigue and injuries occur.
Willuff strikes first with his broad sword, he swings at Smythe just hoping for a hit, Smythe decides to counter attack,, stabbing forward, he feels he can take Willuff easily.
Attack Roll is Sword – EP * 5 = 35 + Weapon Attack Bonus 15 = 50
Defense Roll is Spear – EP * 5= 62 + Weapon Attack Bonus 20 = 82
Both Roll ;
Lord Willuff = 17 (and 38, strike to the Right Forearm)
Lord Smythe = 52 (and 6, strike to the Face!)
That’s a Success for both of them, now compared on the combat chart results in ;
Lord Willuff = B*1
Lord Smythe = B*1
Meaning they both hit with minimal impact.
They each now roll a number of d6s equal to the number after the star and add their weapon impact.
Lord Willuff = rolls 4 + 5 = 9 Impact to the forearm
Lord Smythe = rolls 6 + 7 = 13 Impact to the face
Impact is reduced by armour of that location to see the actual damage.
Smythe is hit in the forearm , his Byrnie grants no protection here!!! Ouch, the sword slash S2 wound and causes a fumble check.
Willuff is hit right in the face by the spear point, he has no helm and takes a horrible stabbing wound right through side of his mouth, a G4 wound! Is knocked back a hex by the strength of the blow to his head and may need a stumble check to keep his feet…
(Players would at this time record those wounds on their sheets)
Smythe needs to take a fumble check, he needs to roll under his dex , but with a -2 modifier from the wound and -3 from encumbrance, but +3 as it is a two handed weapon . His Dex is 12, he rolls 3d6 and gets 18…awesome…wrong game… total score of 23, his spear drops from his hands…or more likely is pulled from his hands due to being stuck in Willuff’s face!!
Both fighters now need to take a shock roll due to the woulds they have taken.
Wounds stack, as they have not taken any before they just need to roll a number of d6 equal to their wound level and roll equal to or less than their Endurance!
Smythe ; rolls 2d6 and gets 6, he feels fine!
Willuff ; rolls 4d6 and gets 12, he totters, and then falls.
The pain is too much for Willuff and the spear dangling from his face doesn’t help, he collapses to the floor unconscious (no need for a stumble check!) . Willuff is also bleeding out from the Grievous wound he suffered and unless someone tends to him he will die…that said, he’ll probably die from that horrible hole in his face anyway!
Smythe has a nasty cut to the arm, nothing too serious but he needs to get it seen too, and he decided he better get some armour for his arms!
If the fight had continued then Smythe would be on 2 Injury Points (another -10 for combat skills) and Willuf on 4 injury points, -20! Meaning Smythe would have been going first in round 2….
It may seem on the surface that there are lot of things to work out, but the vast majority of items are on your character sheet (skills, wpn aspects, impact damage, armour coverage etc) , the only things that really change during combat are Injury Points, Fatigue and Environment. Injury, Encumbrance and Fatigue all add to a single Physical Penalty number which effects all physical tasks. Where as Fatigue and Injury also add up to a Universal Penalty that effects all tasks.